Gertrudis Graphics

GertrudisGraphics Blog


April 18, 2012

Creating Sketches with GMX-PhotoPainter

Here is a tutorial about how to create sketches with GMX-PhotoPainter:
Sketching with GMX-PhotoPainter – Part I


April 16, 2012

Users Gallery is Back

After some years of having a static Users Gallery, now users can add and manage their own creations.

Here is How to Create your Own Gallery

Here is The New Users Gallery


March 22, 2012

GMX-PhotoPainter 2.0 for Mac – Build 3331

My Friend Anthony Bouttell discovered a problem in the Pattern Editor. It only happened in Mac OS X 10.7 Lion. The problem is fixed now.

To get the new version just Download it Again!.

Thanks a lot Anthony.


March 11, 2012

GMX-PhotoPainter 2.0 – Free Update for Mac OS X and Windows

This is the first release which upgrades both platforms, -PC and Mac- at the same time.

What’s new?

New Features for Mac

The following features are new for Mac, but already present GMX-PhotoPainter II for PC

  • Project Dialog:Before creating a new project, it will show you a sheet in which you can decide: Background color, and picture dimensions.

    See in Users Manual: Project Sheet
  • Draw Free!: Now you can use the Freehand Tool to draw brushstrokes.

    See in Users Manual: Freehand Tool
  • Pattern Editor: Create and Edit your own patterns.

    See in Users Manual: Pattern Tool
  • Preview Stop/Start: Now you can Start or Stop the process which generates the Style Preview.

    See in Users Manual: Style Preview
  • Blend Modes: It adds two aditional blending modes: “Color Only” and “Brightness Only”
    See in Users Manual: Blending Modes
  • Multicolor painting: Now, this color mode is fully operative in GMX-PhotoPainter foc Mac.

    See in Users Manual: Multi-Color Mode

New Features for Both PC and Mac

The following are new for both patforms: PC and Mac

  • Custom Color Selection
  • Custom Brushes Import:This option let you import your own brushes.
    See in Users Manual: Importing your own Brushes
  • Multiple Brushes Feature:This option let you specify more than one Brush in a given style. Each time a brushstroke is drawn, will randomly choose a different brush.

    See in Users Manual: Multiple Brushes

Upgrade Policy

The following users are entitled for the Free Upgrade:

  • Mac: All GMX-PhotoPainter for Mac Owners are entitled for this Free Upgrade
  • PC: GMX-PhotoPainter II for Windows Owners are entitled for this Free Upgrade.

    GMX-PhotoPainter 1.1 and Gertrudis Pro Owners can Ask for the 50% discount coupon by using the Contact Form

August 19, 2011

GMX-PhotoPainter II Released

I’m really pleased today to announce the release 2 of Gertrudis Graphics flagship product: GMX-PhotoPainter.

GMX-PhotoPainter II for PC is completely new development, in fact it was developed from scratch. Since the introduction of GMX-PhotoPainter for Mac, a new series of the product started: GMX-PhotoPainter II for PC and Mac, both versions shares the same common base, which includes internal painting structures, rendering algorithms, and even some parts of the user interface.

Martin Düerr an Artist and my friend helped me a lot with suggestions and beta testing, he was the first to use it, and here are some of his first sketches, which he created with the new freehand tool.

Arsene Lupin by Martin Düerr alias CyberSign

Sleeping Panther by Martin Düerr alias CyberSign

GMX-PhotoPainter II intitial screen

GMX-PhotoPainter screen in action by Martin Düerr alias CyberSign


August 9, 2011

GMX-PhotoPainter II

Since the release of GMX-PhotoPainter for Mac, I’ve been working hard in order to create the PC version using the same painting engine.
Here is a screenshot about how it looks:

GMX-PhotoPainter II
If you are interested in download a beta, just contact me using the Contact Form.

What’s new in GMX-PhotoPainter II

Everything is new in GMX-PhotoPainter II. It has been rebuild again from scratch.

Unified Kernel

With the introducction of GMX-PhotoPainter for Mac, a new series of the product started: GMX-PhotoPainter II for PC and Mac, both shares the same common base: this includes, the internal painting structures, rendering algorithms, and even some parts of the user interface.

So, what’s new?

While the same ideas and concepts remain, every aspect of GMX-PhotoPainter II is new, however here is some key differences:

  • Everything lies in one window: In the previous version the left panel showed the original image, and right one the result.
    Current version shows everything in the same window, but you can mix how much you see of the original image.
    transparency main window
    See also: Main Window .

  • Draw Freely!: As always, GMX-PhotoPainter II let you convert the original image into a painting by automatically choosing color and direction of the brushstroke for you, now it also add the capability to to paint freely, thus, you can paint stroke by stroke and choose the color manually.
    paint stroke by stroke
  • New User Interface: The user interface has been completely
    redesigned, it’s simpler and provides an easy access to the most common tools and
    settings.
  • Also To ensure better user experience, the user interface of each version:
    PC & Mac was written using theirs native toolkits.

  • Refined Painting Algorithms: :The algorithms have been
    tunned to render high quality paintings, Bristle Brushes and Paint and Ink now
    include more options
  • Much Faster than before: Because its kernel was written in C++
    optimized for multicore processors, the painting operations respond naturally to
    hand movements.

October 6, 2010

A first tutorial about GMX-PhotoPainter for Mac

The Tutorial is published in PenScappers. A place for serious scrapbooking inspiration

Watercolor Painting with GMX-PhotoPainter for Mac


August 2, 2010

GMX-PhotoPainter 1.0 Released!

The last year and a half has been very interesting and intense. I learned a lot of new things(*). And here is the result: GMX-PhotoPainter for Mac!.
This is by no means the end, this is just the beginning. There will be a lot of enhancements. Furthermore, because the kernel of GMX-PhotoPainter was rewritten from scratch in C++, I have a portable code which will let me start publishing beta versions for PC very soon based on the new Kernel. In fact I have versions running on PC, but they are not ready to be used even as a beta.

I would like to give special thanks to the following people (in no particular order):

- Martin Düerr: He has been helping me just from the beggining of Gertrudis Project.
- Jean-Jacques Boutaud: He gave me a lot of wise comments and tips to make GMX-PhotoPainter better.
- Anthony Bouttell: He has been helping me with GMX-PhotoPainter for several years now. Both for PC and Mac.

Also I’d like to thank to the people in the cppba group for sharing their expertise. They share their knowledge for nothing in return.


(*) What I’ve learned?:

  • Enhanced my C++
  • Cocoa Framework
  • Objective C
  • Mac OS X
  • QT from Trolltech
  • Wordpress

The last year and a half has been very interesting and intense. I learned a lot of new things(*). And here is the result: GMX-PhotoPainter for Mac!.
This is by no means the end, this is just the beginning. There will be a lot of enhancements. Furthermore, because the kernel of GMX-PhotoPainter was rewritten from scratch in C++, I have a portable code which will let me start publishing beta versions for PC very soon based on the new Kernel. In fact I have versions running on PC, but they are not ready to be used even as a beta.

I would like to give special thanks to the following people (in no particular order):

- Martin Düerr: He has been helping me just from the beggining of Gertrudis Project.
- Jean-Jacques Boutaud: He gave me a lot of wise comments and tips to make GMX-PhotoPainter better.
- Anthony Bouttell: He has been helping me with GMX-PhotoPainter for several years now. Both for PC and Mac.

Also I’d like to thank to the people in the cppba group for sharing their expertise. They share their knowledge for nothing in return.


(*) What I’ve learned?:

  • Enhanced my C++
  • Cocoa Framework
  • Objective C
  • Mac OS X
  • QT from Trolltech
  • Wordpress

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